Post by Keith Claymore on Feb 4, 2012 11:48:18 GMT -5
Battles are the very essence of Pokemon and will be very important here. There are several guidelines for battling, however they will depend the most on YOU, the RPer and how well you perform. Battles should be creative, colorful, and descriptive; Not just simple exchanges of attacks like in the games. That being said, you must also keep in mind all of your Pokemon's naturals strengths and weaknesses.
Remember, no Pokemon is invincible and no Pokemon can dodge everything all of the time. I know I just said this but I can't emphasize it enough. The success of battles will depend directly on your skills as an RPer.
Substitution rules are something that should be agreed upon by both trainers before the start of a battle. Some battle with no substitutions, Gyms usually allow the challenger to make them, and others allow for both trainers to substitute Pokemon.
Substitutions will work as follows.
-You cannot have a Pokemon perform a move and withdraw it during the same turn. For example, you can't send out a Pokemon and have it attack only to call it back immediately after.
-When you withdraw a Pokemon the turn passes to your opponent. In other words after you send out a new Pokemon you cannot have it perform any moves until your next post. If your opponent chooses to make a withdrawal to accommodate for yours the turn will pass back to you. DO NOT ABUSE THIS. We do not want constant changes with nothing going on in between.
-You cannot substitute to avoid enemy attacks. This means that if your Pokemon is being attacked and you want to substitute it with a different Pokemon, the one returning will have to take some damage. This is to discourage substitution spam and to force trainer to find the right times to withdraw.
-When a Pokemon is KOed, the trainer of that Pokemon will be able to immediately send out another and attack with it during the same post.
All of the above will also apply during double battles for each individual Pokemon you have out. For example, you can substitute one of your Pokemon and still attack with the other.
When battling keep your Pokemon's specific strengths and weaknesses in mind. Every Pokemon has certain base stats and most attack have base damage. We won't be using those for any calculations like in the games but rather just to gauge Pokemon and move strengths against one another (As well as taking the Pokemon's level into account). In other words RP appropriately based on the Pokemon you are using as well at its known moves.
For example a Hyper Beam or Hydro Pump attack coming from a Gyrados, which has low special attack would be considerably weaker compared to a Hyper Beam coming from an Alakazam or a Hydro Pump from a Vaporeon; Pokemon with considerably high special attack. On the other hand an Aqua Tail performed by Gyrados would be a lot more powerful then an Aqua Tail performed by Vaporeon, who has a puny attack stat compared to Gyrados.
The same principles work for the defenses of a Pokemon. A Blissey, with its high special defense can take attacks like Thunderbolt or Flamethrower a lot easier then say Forretress. On the flip side of that coin, Blissey has low defense and is therefore more susceptible to physical attacks whereas Forretress can take them with relative ease.
Speed won't dictate which Pokemon goes first here and instead it will help you gauge the amount of mobility your Pokemon has in battle. Pokemon like Regirock and Aggron are slow and lumbering while others like Weavile and Gengar move swiftly.
One more thing to keep in mind is the use of stat augmenting moves such as Dragon Dance and Iron Defense as well as moves like Screech. Make sure to take the increases or decreases of your Pokemon's abilities into account when RPing.
The level and form of your Pokemon matter! Efinea isn't like the anime in respect to those things. Don't expect to win it all with a pikachu. While evolving your Pokemon isn't mandatory, those that are not fully evolved can never be as powerful are those that are.
This may seem like a lot to take it but it's really just mostly common sense. Keep these things in mind when you battle and you'll be fine.
Status ailments will affect your Pokemon and their performance in battle, therefore directly affecting how you RP in your current situation. Some of these have been slightly modified to make them easier RP with.
Sleep - A sleeping Pokemon cannot act. Pokemon that are put to sleep will awaken immediately after being hit with any attack. If said Pokemon is not attacked in 2 turns, it will immediately awaken.
Freeze - Freezing will cause parts of a Pokemon's body to be encased in ice and in some cases will immobilize a Pokemon entirely. This will depend on the move you use and when you hit. A fully frozen Pokemon will be freed from the ice immediately after being hit with any attack. Also, partially frozen Pokemon may use any appropriate moves in their arsenal to get rid of the ice on their body. e.g. Heat Wave. Pokemon that are completely frozen and incapable of being unfrozen will automatically unfreeze after the course of 2 turns.
Burn - A burned Pokemon will become prone to immense pain when making physical contact. As such, a burned Pokemon will have its attack power weakened, just like in the games.
Paralysis - Paralyzed Pokemon find themselves in a state of stiffness and will be unable to move normally. Their speed, mobility, and reaction time are cut significantly.
Poison - Poisoned Pokemon will be sapped of their health and stamina over time. Pokemon that are afflicted by poison will not be able to last long in battle and are likely to be KOed faster then non poisoned Pokemon. On the 10th post (6th for Toxic Poison) after being poisoned, the afflicted Pokemon will be automatically KOed.
Confusion - Confused Pokemon go on a uncontrollable streak of rampant attacking. They may aim for the intended target however they are just as likely to hurt themselves in the process. Confusion wears off in 2 posts or with a substitution.
Curse - A curse placed by a Ghost type Pokemon will drain the users health and then cause excruciating pain to the cursed Pokemon during each of their moves. On the cursed Pokemon's 7th post they will be automatically KOed. Curses can be lifted with substitution.
Infatuation - Infatuated Pokemon will act strangely and may choose to ignore their trainer's orders. They generally act the same as confused Pokemon except they will not hurt themselves. Some attacks are successful while others are not and leave the infatuated Pokemon immobilized.
Field effects have varying effects on the battlefield that should be taken into account while battling. Note the following.
Rain/Water - Battling in the rain will boost the power of water type attacks and decrease the power of fire attacks. Additionally, being in the rain or any body of water will maximize the accuracy of electric attacks. Solarbeam will take an extra post to charge and Pokemon not used to heavy rainfall will find it hard to coordinate themselves.
Intense Sun - Sunlight increases the power of fire type moves and decreases the power of water moves. Electric types attacks will have less accuracy and Solar Beam can be used instantly.
Sandstorm - Powerful sandstorms wear away at and damage Pokemon not of the Ground, Rock, or Steel type over time. While in a sandstorm the special defensive power of Rock types is increased. Additionally some Pokemon will find it hard to see and navigate while in a sandstorm. Solarbeam will take an extra post to charge.
Hail - Over time falling hail will strike and damage all Pokemon except for ice types. The accuracy of a Blizzard attack will be maximized while in hail and most non ice types will find it a difficult condition to battle in.
Gravity - Gravity increases the earth's pull over the battlefield causing all Pokemon from both sides to become significantly less mobile. Flying and levitating Pokemon will be grounded and the evasiveness of all Pokemon is lowered.
Trick Room - While active, Trick Room will cause slower Pokemon to move swiftly and fast Pokemon to become sluggish.
Remember, no Pokemon is invincible and no Pokemon can dodge everything all of the time. I know I just said this but I can't emphasize it enough. The success of battles will depend directly on your skills as an RPer.
Substitutions
Substitution rules are something that should be agreed upon by both trainers before the start of a battle. Some battle with no substitutions, Gyms usually allow the challenger to make them, and others allow for both trainers to substitute Pokemon.
Substitutions will work as follows.
-You cannot have a Pokemon perform a move and withdraw it during the same turn. For example, you can't send out a Pokemon and have it attack only to call it back immediately after.
-When you withdraw a Pokemon the turn passes to your opponent. In other words after you send out a new Pokemon you cannot have it perform any moves until your next post. If your opponent chooses to make a withdrawal to accommodate for yours the turn will pass back to you. DO NOT ABUSE THIS. We do not want constant changes with nothing going on in between.
-You cannot substitute to avoid enemy attacks. This means that if your Pokemon is being attacked and you want to substitute it with a different Pokemon, the one returning will have to take some damage. This is to discourage substitution spam and to force trainer to find the right times to withdraw.
-When a Pokemon is KOed, the trainer of that Pokemon will be able to immediately send out another and attack with it during the same post.
All of the above will also apply during double battles for each individual Pokemon you have out. For example, you can substitute one of your Pokemon and still attack with the other.
The Technical Side
When battling keep your Pokemon's specific strengths and weaknesses in mind. Every Pokemon has certain base stats and most attack have base damage. We won't be using those for any calculations like in the games but rather just to gauge Pokemon and move strengths against one another (As well as taking the Pokemon's level into account). In other words RP appropriately based on the Pokemon you are using as well at its known moves.
For example a Hyper Beam or Hydro Pump attack coming from a Gyrados, which has low special attack would be considerably weaker compared to a Hyper Beam coming from an Alakazam or a Hydro Pump from a Vaporeon; Pokemon with considerably high special attack. On the other hand an Aqua Tail performed by Gyrados would be a lot more powerful then an Aqua Tail performed by Vaporeon, who has a puny attack stat compared to Gyrados.
The same principles work for the defenses of a Pokemon. A Blissey, with its high special defense can take attacks like Thunderbolt or Flamethrower a lot easier then say Forretress. On the flip side of that coin, Blissey has low defense and is therefore more susceptible to physical attacks whereas Forretress can take them with relative ease.
Speed won't dictate which Pokemon goes first here and instead it will help you gauge the amount of mobility your Pokemon has in battle. Pokemon like Regirock and Aggron are slow and lumbering while others like Weavile and Gengar move swiftly.
One more thing to keep in mind is the use of stat augmenting moves such as Dragon Dance and Iron Defense as well as moves like Screech. Make sure to take the increases or decreases of your Pokemon's abilities into account when RPing.
The level and form of your Pokemon matter! Efinea isn't like the anime in respect to those things. Don't expect to win it all with a pikachu. While evolving your Pokemon isn't mandatory, those that are not fully evolved can never be as powerful are those that are.
This may seem like a lot to take it but it's really just mostly common sense. Keep these things in mind when you battle and you'll be fine.
Status Effects
Status ailments will affect your Pokemon and their performance in battle, therefore directly affecting how you RP in your current situation. Some of these have been slightly modified to make them easier RP with.
Sleep - A sleeping Pokemon cannot act. Pokemon that are put to sleep will awaken immediately after being hit with any attack. If said Pokemon is not attacked in 2 turns, it will immediately awaken.
Freeze - Freezing will cause parts of a Pokemon's body to be encased in ice and in some cases will immobilize a Pokemon entirely. This will depend on the move you use and when you hit. A fully frozen Pokemon will be freed from the ice immediately after being hit with any attack. Also, partially frozen Pokemon may use any appropriate moves in their arsenal to get rid of the ice on their body. e.g. Heat Wave. Pokemon that are completely frozen and incapable of being unfrozen will automatically unfreeze after the course of 2 turns.
Burn - A burned Pokemon will become prone to immense pain when making physical contact. As such, a burned Pokemon will have its attack power weakened, just like in the games.
Paralysis - Paralyzed Pokemon find themselves in a state of stiffness and will be unable to move normally. Their speed, mobility, and reaction time are cut significantly.
Poison - Poisoned Pokemon will be sapped of their health and stamina over time. Pokemon that are afflicted by poison will not be able to last long in battle and are likely to be KOed faster then non poisoned Pokemon. On the 10th post (6th for Toxic Poison) after being poisoned, the afflicted Pokemon will be automatically KOed.
Confusion - Confused Pokemon go on a uncontrollable streak of rampant attacking. They may aim for the intended target however they are just as likely to hurt themselves in the process. Confusion wears off in 2 posts or with a substitution.
Curse - A curse placed by a Ghost type Pokemon will drain the users health and then cause excruciating pain to the cursed Pokemon during each of their moves. On the cursed Pokemon's 7th post they will be automatically KOed. Curses can be lifted with substitution.
Infatuation - Infatuated Pokemon will act strangely and may choose to ignore their trainer's orders. They generally act the same as confused Pokemon except they will not hurt themselves. Some attacks are successful while others are not and leave the infatuated Pokemon immobilized.
Field Effects
Field effects have varying effects on the battlefield that should be taken into account while battling. Note the following.
Rain/Water - Battling in the rain will boost the power of water type attacks and decrease the power of fire attacks. Additionally, being in the rain or any body of water will maximize the accuracy of electric attacks. Solarbeam will take an extra post to charge and Pokemon not used to heavy rainfall will find it hard to coordinate themselves.
Intense Sun - Sunlight increases the power of fire type moves and decreases the power of water moves. Electric types attacks will have less accuracy and Solar Beam can be used instantly.
Sandstorm - Powerful sandstorms wear away at and damage Pokemon not of the Ground, Rock, or Steel type over time. While in a sandstorm the special defensive power of Rock types is increased. Additionally some Pokemon will find it hard to see and navigate while in a sandstorm. Solarbeam will take an extra post to charge.
Hail - Over time falling hail will strike and damage all Pokemon except for ice types. The accuracy of a Blizzard attack will be maximized while in hail and most non ice types will find it a difficult condition to battle in.
Gravity - Gravity increases the earth's pull over the battlefield causing all Pokemon from both sides to become significantly less mobile. Flying and levitating Pokemon will be grounded and the evasiveness of all Pokemon is lowered.
Trick Room - While active, Trick Room will cause slower Pokemon to move swiftly and fast Pokemon to become sluggish.